We have a range of online educational games for staff to improve their knowledge and take a short break from the pressure of work. They are free to play, only take a few minutes and work on any device. They are all evidence-based and have been developed with clinicians and academics.
We also have games for patients and members of the public that can be included in ‘social prescribing’.
We have a very rapid and effective development process that enable us to create a customised game within weeks. Please call us if you have an idea for a new game. Please share these links with your colleagues:
IV Therapy Game:
The IV Therapy Game is an educational resource developed to help qualified clinical staff and students to keep their IV Therapy knowledge current.
Dementia Awareness Game:
Helps to improve attitudes and behaviour toward people living with dementia. A study found that players developed a significantly greater optimistic view of the abilities of people with dementia and what might be achieved by them.
Helps cancer patients understand why tissue samples are so vital for clinical research. Intended to persuade patients to give their consent to samples being taken, stored and used by biobanks.
Helps frontline staff to recognise and manage dysphagia more effectively. The game now includes questions devoted to the IDDSI (International Dysphagia Diet Standardisation Initiative) framework.
Cystic Fibrosis Game:
Helps young people with Cystic Fibrosis and their families improve their understanding of the condition. The game helps young people learn how to manage their condition more effectively.
Pain Tips Game:
Designed to help people living with persistent pain take more control over their condition. Many people suffering with pain forget that they should work together with their healthcare professional in the management of their pain.
Stop The Pressure Game:
Helps improve patient safety training for all staff around pressure ulcer prevention. It gives staff the opportunity to explore the risk factors for pressure ulcers, how to manage and prevent them.
Jobs That Care:
Part of an NHS programme to increase the number of young people that seek employment in health and social care by engaging with them digitally. The game is a simplified version of a board game that is used for group learning in schools.
Designed to help staff reduce the incidence of malnutrition and dehydration. The game helps them make positive changes to improve patient care and raises awareness of the importance of supporting people to eat and drink well, particularly in care settings.
Helps staff improve their ability to detect and manage sepsis. Sepsis can lead to shock, multiple organ failure and death if not recognised early and treated effectively.
Sleep is essential. The game raises awareness of the importance of sleep for babies and children. It helps health and social care professionals working with families to better understand sleep in order to support families more effectively.
An educational digital game that challenges you to create value from waste and grow your community.