Digital Game Apps

We have a range of online educational games for staff to improve their knowledge and take a short break from the pressure of work. They are all evidence-based and have been developed with clinicians and academics. Most of them are free to play.

We also have games for patients and members of the public that can be included in ‘social prescribing’.

We have a very rapid and effective development process that enable us to create a customised game within weeks. Please call us if you have an idea for a new game. Please share these links with your colleagues:

Drug Round Game:
Delivers and tests knowledge around medication errors and drug calculations.

Drug Calculations:
Helps staff involved in dispensing or administering drugs improve confidence and numeracy skills.

Drug Recovery:
Helps players understand the journey that a person takes when trying to give up any substance.

Sepsis Game:
Highlights the early signs of sepsis, key facts and figures plus advice on what to do if you suspect someone has sepsis.

Show Me Where Adult:
Allows people to communicate with health professionals to show where pain is located.

Show Me Where Child:
Allows people to communicate with health professionals, teachers or parents/carers to show where pain is located.

Biobanking Game:
Explains the benefits of a biobank, how your sample supports cancer research and how we gain your consent.

Working Stress:
Helps clinical staff understand the unique nature of stress in clinical practice.

IV Therapy Game:
The IV Therapy Game is an educational resource developed to help qualified clinical staff and students to keep their IV Therapy knowledge current.

Dementia Awareness Game:
Helps to improve attitudes and behaviour toward people living with dementia. A study found that players developed a significantly greater optimistic view of the abilities of people with dementia and what might be achieved by them.

Dysphagia Game:
Helps frontline staff to recognise and manage dysphagia more effectively. The game now includes questions devoted to the IDDSI (International Dysphagia Diet Standardisation Initiative) framework.

Cystic Fibrosis Game:
Helps young people with Cystic Fibrosis and their families improve their understanding of the condition. The game helps young people learn how to manage their condition more effectively.

Pain Tips Game:
Designed to help people living with persistent pain take more control over their condition. Many people suffering with pain forget that they should work together with their healthcare professional in the management of their pain.

Stop The Pressure Game:
Helps improve patient safety training for all staff around pressure ulcer prevention. It gives staff the opportunity to explore the risk factors for pressure ulcers, how to manage and prevent them.

Jobs That Care:
Part of an NHS programme to increase the number of young people that seek employment in health and social care by engaging with them digitally. The game is a simplified version of a board game that is used for group learning in schools.

Nutrition Game:
Designed to help staff reduce the incidence of malnutrition and dehydration. The game helps them make positive changes to improve patient care and raises awareness of the importance of supporting people to eat and drink well, particularly in care settings.

Sleep Game:
Sleep is essential. The game raises awareness of the importance of sleep for babies and children. It helps health and social care professionals working with families to better understand sleep in order to support families more effectively.

Bioeconomy Game:
An educational digital game that challenges you to create value from waste and grow your community.

Immuno-Oncology Game:
This game supports health professionals involved in the management of patients who recieve checkpoint inhibitor immunotherapy. It focuses on the recognition, investigation and management of immune related adverse events, (irAEs), secondary to checkpoint inhibitor therapy.

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