Our games make collaborative group learning affordable. They’re effective, portable and reusable with very few overheads.
You don’t need a facilitator because players manage the game. Training happens in the workplace not offsite.
Games encourage structured discussion about specific performance, safety and change issues. Players learn from each other and support each other. Our games provide all the structure and information for highly effective group work.
Just like the rest of us, they work in teams, live in families and relax with friends. We all talk and collaborate face-to-face every day. We value real conversations with real people - the most meaningful things happen face-to-face.
We’ve been designing games since 2004 and some of the world’s largest organisations trust us to develop games for them:
Group learning is best but it’s not always possible. That’s why we develop HTML5 mobile versions of our board games that work on any device. They work in tandem with our board games or as unique standalone learning experiences.
Our digital games are not gimmicks. They focus on content and learning outcomes while still being fun.
With over 20 years working in business and management consulting we know how business works. We use games to solve complex problems and improve performance by bringing people together. We get them talking and thinking.
Your challenges and issues are unique so the game we make for you will be unique too. Whether you want to improve staff induction, address team-working or inject new life into your external CSR programmes, we can help you to make it happen.
It doesn’t matter what sector you’re in because board games work anywhere. We help clients in healthcare, hospitality, education, banking, pharmaceuticals and many more.
Learn how to weave games into your organisation.
We’ve been working in partnership with the NHS and social care providers since 2004 to help them improve patient safety. The games we develop with these partners address specific clinical and organisational issues common to many other providers. Consequently, our games are being played by doctors, nurses, support staff and patients around the world.
We have developed over 50 games for clients in health and social care and our pipeline of new games is growing all the time. Many of our games are developed from ideas brought to us by health and social care professionals to solve specific problems that they’ve identified.
We sell many of these games directly to health and social care organisations to help them improve staff training and patient awareness.
It’s easy to weave our games into your training and learning programmes. These case studies will help you understand how different organisations use our games to make positive changes to performance and culture.
Client: McDonald’s Restaurants UK
Issue: McDonald’s wanted a way to engage more effectively with new starters during induction meetings in their 1,250 UK restaurants.
Outcome: Since the game was introduced there has been a 35% increase in the number of staff who feel prepared for their first shift, while 96% of them feel confidence interacting with customers.
Client: NHS England and Nutricia
Issue: Dysphagia is a poorly understood medical condition, and our clients wanted to create a tool to help frontline staff understand how to spot and manage it effectively.
Outcome: Feedback from players has been consistently positive. Studies to evaluate the game have concluded that it helps to improve knowledge and management of dysphagia.
Client: Royal United Hospitals Bath NHS Foundation Trust
Issue: The RUH Bath Trust wanted an interactive activity to help new staff understand the requirements of the Care Certificate in their new roles.
Outcome: Feedback from players has been great - staff tell us that the game really helps them think about how they treat patients and how they can improve patient safety.
The game is engaging, informative and facilitates communication, which in turn helps to improve confidence, competence and commitment of employees from their very first shift. Importantly, it’s fun and this puts new employees at ease and sets the tone for what they can expect from their job at McDonald’s.McDonald’s Restaurants Ltd.
I had the privilege of working with Focus Games during the development and testing of the Sepsis Game. Without exception, it has been enthusiastically received as a valuable and useful teaching resource. I am always happy to recommend the game.Michael Surkitt-Parr Head of Patient Safety, NHS Improvement.
Health Education England has been working with external developers to identify the most effective tools to support employers. The Care Certificate Game has been selected as one of the resources that we endorse.Health Education England.